Conflicting Kingdoms TM -
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How to Play an Ability Defend Card...

...the ability cards are draw from your deck and go in to your hand.
Card Gold Value...
Each ability card will have a gold value in the top right hand corner. This card is called Dickafault Climb and has a card gold value of 20g. This means the card can be bought or sold for 20g on certain locations. The cost of a card does not necessarily reflect how good the card is. This card is a good example because it is a card that is not particularly that good but it does cost quite a bit to buy.
Element cost...
The element cost is found on the left hand side panel. The more elements a card costs the better it will be. To bring this card in to play from your hand you will need to be on a location card that gives you the required elements... When an Ability Defend card is brought in to play, it is placed next to your avatar card... You can place identical cards on top of each other to form a stack whilst playing to help maximise your space...
Information Box...
Some avatars will have important conditions printed with black ink in the information box. Any other colour text will just be flavour text. The Dickafault Climb card shown here has a condition applied to it called Enchant...
Defend Abilities...
There are four defend abilities; Speed, Heal, Shield & Burn. The defend abilities have a value in the ability boxes below them.
Speed...
The speed ability is shown by the move symbol. When in play, this value is added to your die roll...
Heal...
The heal ability is shown by the life symbol. When in play, this value will add this much life to your avatar every time your avatar is attacked...
Shield...
The shield ability is shown by the armour symbol. When in play, this value will prevent this much damage being dealt to your avatar when attacked...
Burn...
The burn ability is shown by the burn symbol. When in play, this value will cause this much damage back on to any attacker...
Playing an Ability Defend Card...
