by aidancampbell » Mon Jan 17, 2011 1:38 pm
Stuart, Simon, Chris,
Without wishing to appear rude, the questions you are asking all suggest you really are totally unfamiliar with all that is involved and all you are asking for.
To very briefly answer your questions cost for mould making vary a lot depending upon the estimated number of casting required. You could spend less than £50 on a mould to cast a few copies of multiple designs, you could spend several hundred setting up a mould to mass produce thousands of copies of a single design. We also need to differentiate between master moulds and production moulds.
In terms of royalty based payment I am willing to discuss such an option but it would need to be a financially attractive package and I’d need to see some sensible projections of estimated sales and some assurance of how I will be able to verify the number of sales you are making. (Maybe I could sculpt the figures in my free time for a reduced fee, retain the legal rights to them and sell small batches of castings to you at an inflated price as and when you need them?)
In the terms and conditions section of my web site I do say that if a commission enquiry requires a lot of upfront in depth research, discussion and/or advice I will have to charge a consultation fee even if ultimately it does not lead to any work. None of the recommendations, details or estimated costings I give come with any form of legally binding guarantee of accuracy but they will be a chance for you to pick my brains, make use of my years of experience and give you a good heads up on the things you may want to go away and verify for yourselves. We could initially say £100 to talk through all that is involved, if you ultimately decide that miniature figures are a more complicated and expensive area of gaming than you expected and want to walk away then it will have been a lot cheaper for you than learning the hard way. However, it’s in all our best interests for this to be successful as you’ve obviously invested a lot in this game, and it offers me the potential, if we can get this right, of further work in the future.
There will no doubt be lots of issues to deal with along the way, and you’ll no doubt have lots of questions for me but in order to decide how best to proceed (if at all) and provide you with any meaningful idea of costs we need to be addressing the following issues:
1) How many games/sets of figures you plan to sell in order to financially break even, and how much of the total revenue generated you would be willing to set aside to re-pay the production costs of making the figures (cost of green sculpts, master moulds, production moulds, castings etc.). I’m not trying to pry into your finances but I need to know what sort of scale of project we are talking about to anticipate which methods of mould making and casting are appropriate.
2) Artwork showing the figures you want along with the height and general proportions and construction of the finished sculpt (eg, single piece casting, 28mm to top of head with realistic proportions or multi part casting requiring assembly, 35mm to top of head in disproportionate cartoon style etc.)
3) Which reproduction methods are to be used to replicate the green sculpts, each has associated draw backs which imposes compromises on the sculpting. Trying to sculpt to suit multiple/all methods can impose so many compromises the end results could end up looking bland.
4) This is somewhat of a vague open ended area of discussion but I’d need your thoughts on where you draw the balance between issues such as production quality, mould durability, materials costs and ultimately the tolerable discard rate, off set against meeting the artistic/stylistic considerations of the original art work.
All the above governs how closely I can follow any original artwork and where we need to deviate, simplify or modify either the sculpts, or the business plan so as to generate a commercially reproducible, financially viable end result.
As I say the questions you are asking are all very open ended, so I really recommend we all sit down and I talk you through all you will have to deal with if entering into this line of business. I can’t quote exact statistics but an estimate would suggest that only 5% of figure business actually go on to survive and become profitable, and that the average venture loses about £2000 realising that they’ve approached things from completely the wrong point of view. There is a reason I make my living as a sculptor for other prospective manufacturers and don’t try to make my living as a manufacturer or retailer myself.
Cheers
Aidan Campbell