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conflictingkingdoms.co.uk • View topic - Help with rules

Help with rules

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Help with rules

Postby ChrisMiles » Thu Mar 10, 2011 5:30 pm

Please post on here any issues you have had reading the rules, this may include;

Situations that happened in game that were unresolved due to a lack of information or ruling on said situation.

Confusing rules you simply don't understand.

Spelling mistakes and grammer (I know there's going to be loads lol)

Any other issues please comment...
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Re: Help with rules

Postby RandomComm3nt » Mon Mar 14, 2011 10:04 pm

So far just done a quick read through of the rules and there were a few things that weren't really explained.

Firstly, the rules state that a card with more enemy conflict points is more dangerous, but doesn't really expand on that. It doesn't say what the enemy conflict points actually mean. I would hazard a guess that it is the number of conflict cards your enemy may play when you attack, but this isn't written in the rules.

Secondly, the victory conditions are never explained. Again, I could guess that the game is won when a avatar loses all his health, but this is never stated. Another problem related to this is the issue of having a finite deck. In Yu-gi-oh, you lose if you can no longer draw a card. Is that true in this game? If not, do you loses when you can no longer play any cards?

Thirdly, what happens to ability cards once you use them? Do they stay there? If so, how do you get rid of them, since there is only space for 4 (or so I believe) and there is much more than that in a deck of 50. This isn't really explained in the rules.

Here:

The card Out House has the ability "Instead of playing a location this turn...." but the box next to it says "you can use location abilities at any time during you turn after the movement phase"
1) Outhouse is one word (wrong place to point this out I know)
2) The box should say "during your turn"
3) This card's ability can never be used, as it needs to be used during the location phase but cannot be used until after the movement phase. Now I believe one of two things is going on here. Either the box should say that you cannot use the ability of a location card you place until after the movement phase ONLY ON THE TURN YOU PLACE IT; or the card should read "If you did not place a location card this turn...."

What's the difference? In the first case, the ability is being triggered as a substitute for a condition that can only be met in the location phase, thus the ability must be enacted in the location phase. In the second example, the card can be triggered at any time during the turn, as long as a condition was met.


Hope that makes sense to everyone, and sorry if some of it was a bit off-topic. I thought it was important to mention it here because the card was being used as an example in the rules and thus could lead to confusion by anyone reading them. I hope I'm not being too critical, as much of the rules were actually well written and very explanatory and useful. :)
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Re: Help with rules

Postby StuartMiles » Mon Mar 14, 2011 10:09 pm

Ok, I think you are referering to the rules on the website, this is still work in progress please refer to the download rule guide Pdf file on the forum
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Re: Help with rules

Postby StuartMiles » Mon Mar 14, 2011 10:10 pm

with regards to the outhouse, this will be looked at more closely, thank you, well spotted
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Re: Help with rules

Postby RandomComm3nt » Mon Mar 14, 2011 10:19 pm

Yeah sorry, only just found the rules on the pdf. I decided to look at the online ones whilst the .zip downloaded. Sorry about that....still, maybe that will help when you come to do the rules on the website.
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Re: Help with rules

Postby StuartMiles » Mon Mar 14, 2011 10:33 pm

yes it is to be done
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Re: Help with rules

Postby SimonMiles » Tue Mar 15, 2011 2:44 am

hi random, thanks for your feedback and you have made some really good points :thumbup: i'll try and tackle them one at a time

firstly i would just like to say that we dont yet have the full rule book that will have the finer details in it, this will go in to much more depth about conflict lvls etc, but yeah, you are correct, the higher the lvl, the more dangerous the conflict. if its a lvl 3 location, you can lay one lvl 3 conflict card or three lvl 1 conflict cards.

i will add in the victory info, cant believe i forgot that :doh: lol
if you run out of deck cards you do not lose, this will go in to the full rule book

hmm, ability cards, will always stay there unless your enemy destroys them or they are used for other abilities. there is no limit to the amount of abilities you can have in play (ecept the size of your table) :crazy: i'll put this in too :thumbup:

yeah, outhouse, one word, i think i may change that. this is a poor example of a location ability as most of them are used when you move on to them. not to worry though because i will be changing all the cards to a gnome deck. ill make sure i dont use an interupt location. as for the wording, during your turn, this would not work as well although i do agree it could be changed, we have limited space for this text, so it will never be perfect on all cards.
as i said before, this is a bad example for a location card and i think it will be much clearer once you play the game.

it's you turn and you draw a card from your deck for you draw phase, then its the location phase. here you may lay a location card if you wish. the outhouse can be used to destroy an enemies ability card instead of laying it as a location. if you do destroy an ability with it, it goes to the void. if you lay it as a location, the ability on this card can no longer be used. this will be in the full rule book. we will also have a list of every card on the website with a full explanation on how to use it :thumbup:

thanks again for the comments, keep em commin' :D





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